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AI Insights · Timothy · January 2022

Top 5 Ultracasual Games on iOS in the US for Q4 2021

Explore the performance of the top 5 ultracasual games on the iOS platform in the US during Q4 2021, with insights on weekly downloads, revenue, and active users.

Top 5 Ultracasual Games on iOS in the US for Q4 2021

During the fourth quarter of 2021, the top 5 ultracasual games on the iOS platform in the United States demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app performed, based on data from Sensor Tower.

Magic Slime: Antistress & ASMR by Finger Art Games saw its weekly revenue slightly decline from $42.6K at the end of September to around $32.6K by the end of December. Weekly downloads fluctuated throughout the quarter, starting at 1.4K and reaching a low of 385 in early December before rebounding to 1.1K by the end of the year. The app's weekly active users also saw a gradual decline from 12.5K to 9K over the same period.

Slime it: Slime Game Simulator from Slime4Fun experienced a consistent weekly revenue, with a slight decrease from $12.3K to $8.9K by the end of December. Weekly downloads ranged from 92 to 521, with a notable peak at the end of the year. The app's weekly active users decreased steadily from 46.1K to 36.2K during Q4 2021.

Goo: Slime simulator, ASMR by Exomind LTD had a stable performance in weekly revenue, starting at $11.3K and ending the quarter at $8.5K. Weekly downloads showed significant fluctuations, peaking at 15.8K in early December and dropping to 4.4K in late October. The app's weekly active users also varied, with a high of 47.2K in early November and a low of 35.1K in mid-October.

Diamond Painting ASMR Coloring by Crazy Labs demonstrated a strong upward trend in weekly revenue, growing from $2.6K at the end of September to $3.3K by the end of December. Weekly downloads were robust, peaking at 40K in the final week of December. The app's weekly active users also saw a significant increase, rising from 48.6K to 75.9K over the quarter.

Fluid Simulation by Pavel Dobryakov showed a varied performance in weekly revenue, ranging from $657 to $3.9K. Weekly downloads spiked at 18.5K in late November, with a more stable performance around 5K to 9K for the rest of the quarter. The app's weekly active users fluctuated, starting at 31.9K and ending at 26.9K by the end of December.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022